Current State of ScreenShare via getDisplayMedia on IOS

Hi, I just want to check in on if there are any updates on the getDisplayMedia call for IOS 16+

Everything seems to be fine if I replace my code with getUserMedia()

Is this workaround still needed

What workaround? They are different APIs altogether.

Basically when using getDisplayMedia, all I get is a black screen when i display it via toURL()

and when I send the videoStream over to unity via:

        if (e.Track is VideoStreamTrack video)
            video.OnVideoReceived += tex =>
                receiveImage.texture = tex;

I am not getting any changes even though I can get to the if statement above