Hi, I just want to check in on if there are any updates on the getDisplayMedia call for IOS 16+
Everything seems to be fine if I replace my code with getUserMedia()
Is this workaround still needed
Hi, I just want to check in on if there are any updates on the getDisplayMedia call for IOS 16+
Everything seems to be fine if I replace my code with getUserMedia()
Is this workaround still needed
What workaround? They are different APIs altogether.
Basically when using getDisplayMedia, all I get is a black screen when i display it via toURL()
and when I send the videoStream over to unity via:
if (e.Track is VideoStreamTrack video)
{
video.OnVideoReceived += tex =>
{
receiveImage.texture = tex;
};
}
I am not getting any changes even though I can get to the if statement above